Your people.
Your move.
Four colours. A familiar rivalry.
And always room for one more game.
Meet random players. Your game starts automatically when four join.
Find your people.
0 players online
Pick a nickname, or we’ll choose one for you.
Your previous game is ready to rejoin.
Your next good game.
Finding your people…
Your nickname is visible to other players in the pool. The game starts automatically at four. You can leave the queue whenever you like.
Online opponents
Make yourself available to receive a one-on-one invitation.
Players will appear here when they make themselves available.
Ludo Online
WAITING FOR PLAYERS
No roll yet
Roll the dice on your turn to see your moves.
Connecting…
How we play at this table
Online play automatically matches four people from the waiting pool, with random colours and starting player. Computer play starts immediately with you and three clearly labelled computer opponents, with different styles every game. An accepted invitation starts a one-on-one game. Friend rooms allow two to four people. Everyone has four pieces. The first player is chosen at random, then turns move clockwise. Roll a six to bring a token out of its yard; that roll places it on its coloured starting square.
When there is just one legal move, the piece moves automatically. When you have a choice, tap a highlighted piece and its landing square, or drag the piece to that square. A piece moves by the number rolled. A six earns another roll. Three sixes in the same turn lose the third roll and pass the turn; the first two moves remain. Land on an opponent on an unmarked square to send their tokens back to the yard. Starred squares and coloured starts are safe.
Our table rules allow shared squares without blockades. Capturing and reaching home do not earn extra rolls. You need the exact number to reach home, and the first player to bring all four tokens home wins.
Each turn allows 45 seconds to roll and move. A missed turn passes to the next player; three missed turns remove that player. Refreshing reconnects your saved seat. If you leave an active match, you forfeit your colour. Room chat is cleared when the game ends or the host closes the table.